I use an old Intuos 3 tablet, which is better than a lot of new tablets because of the button cluster. It has several buttons grouped together that can be differentiated by feel along with a scroll strip. The trend with newer tablets is to have a row of buttons down the side which is not as quick or easy to press.
I used Krita this image, and most of the recent images. It is free and open source. It's good for drawing but if I need to do a complex layout with masking, lots of text, or a super smooth gradient, I'll go back to Photoshop CS 9. CS9 is old but it does not require a subscription or internet activation.
For a few of the really smooth vector animations, I used a program that I wrote myself.
I just wanna say that I love that we're getting daily updates now!! I know that we can't expect this to last forever, but I'm addicted to your content; so, when I get my fix met every day, and not just twice or thrice a week, it's really kool!!
I did take a look at the parent animation. I think a few more tween frames are needed to iron out some line anomalies. But as a tool to get smoother animation from a limited frame count, this works well!
Have his left leg in the air, off the ground, bend the ankle at a slight angle, maybe wiggle it slightly during the segment until the leg drops down. I -think- that might get the effect you're looking for, that he's being pulled/dragged in.
Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
The hair changes a bit when the face shift happen because male and female skulls have different shapes. Female typical hairlines are also more rounded than male typical hairlines. I fudged it a bit to look cute during the rest of the animation.
The hair becomes long later because that's what the potion does. I'm not sure why some people get hung up on hair growth as unrealistic when *bones* were changing size moments earlier.
The clothing is actually crucial to showing the changing contours and size of the body. It also flaps around to show motion.
I used Krita this image, and most of the recent images. It is free and open source. It's good for drawing but if I need to do a complex layout with masking, lots of text, or a super smooth gradient, I'll go back to Photoshop CS 9. CS9 is old but it does not require a subscription or internet activation.
For a few of the really smooth vector animations, I used a program that I wrote myself.