I just noticed that comics which contains animation doesn't show up in the animation tab. In a comic a page has comic form and animation firm, u can see animation form. You can see animation if u access the comic then the page then clicking animation. If u go to animation tab, there's no section for animation of comics
Mmmmm... I'd love to see an AI animated version of this page one that shows the contents of this victim's scrotum being completely emptied-out before their penis gets transformed into a pussy against their will, especially if that animation can convincingly capture the conflicting experiential extremes our hapless and helpless protagonist is being subjected to here: the excruciating pain and sense of irreversible loss throughout this ordeal; and the epic and literally mind-blowing orgasmic pleasure being felt as a result of this forced ejaculation of all of their remaining semenal fluids and sperm contained therein!!
My primary tool is still WAN2GP by DeepBeepMeep, specifically using the Wan2.1 model. It seems to give the best results and is trainable on a 24GB card, so there are lots of loras available and I can make my own for style. I vibe coded a python script to stabilize the colors between frames and one to do rife crossfades between clips via a blender plugin. I might take another crack at the color stabilization, it's still a problem and I've got some ideas.
I've experimented a tiny bit with seedance 2.0, and in some ways it's very impressive, but it also has a problem where animation regresses to the mean animation style, which is a crummy flash cartoon with minimal movement - which defeats the purpose. Also generating a seedance video costs $1 where generating a video locally costs $0.02. Also there's agressive content filtering. Still might be usefull for some scenes.
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How long it takes is tricky to answer because there were different phases with different amounts of attention and effort required. First I cut the panels out and did some test runs trying to get a single animated sequence, but the results were pretty abstract so I decided to animate each frame individually. I drew keyframes for the flat chested versions, then a little bit of editing of the original panels to get clean plates, then I could use those as start and end keyframes. Then it was a matter of queuing up jobs to run over night and filtering them down to the good stuff. I generate a batch of clips, pick out the good ones, then queue up more depending on what's working and what isn't. I generated about 400 clips, sifted down to 95 good ones, then the final page uses 13. Probably 100+ gpu hours, which is a lot, but I made several mistakes and had to redo things.
Entry Level and Deep Breath both have some tight shots and overlapping panels that make it difficult to animate. I do want to get more into animated shorts, so for future projects I'm thinking about moving to more of a storyboard style where every panel is a clean 16:9 shot. I've got a little experimental 30 second short of the morale officer undressing where I drew keyframes specifically to animate with the AI, and it worked pretty well but stalled out a bit on some shots. It's got music and foley.
AI voice acting is not happening with current techniques. Sometimes I can get good results for a 10 second clip from LTX2, like maybe an instant loss or imagination teaser, but for longer stuff there's just too many variables that don't fit into a text prompt. Character consistency, speed, tone, emphasis, emotionality, pauses, there would have to be a dedicated timeline interface for these things and I haven't seen anything close to that. So we still need humans for now.
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Organization is an ongoing problem. When I started the site I had ~200 pics and now there are > 4000. Animations like this are currently in the AI section: https://satinminions.com/AI.html I could make an "Animated Comics" subsection under animation, and probably get rid of the "ai enhanced" section which is Dain/RIFE frame interpolation. There are a couple of non-ai comic pages that have animation as well, which could fill out a subsection nicely. Though some people are touchy AI being co-mingled with traditional frame by frame and I want to be as transparent as possible. At some point AI, if used correctly, is just a tool. But what do you think?
This animation actually has 4 (I think) RIFE interpolated frames in it, but you can't even tell where they are. I only used them to change the timing, not to make it ultra smooth and uncanny.
I imagine the sensation is really intense, not at all pleasant in the moment. You'd be writhing in agony as the testicles are pulled upwards, grinding and crunching as internals shift and morph as the testicles are lifted slowly inch by inch. The only thing numbing you and slightly getting your mind off of the pain is the forced ejaculation. The facial expressions are perfect.
I'm not a fan of the action in the first frame (Matilda's spastic rocking back and forth like she's got Parkinson's or a stroke, and her boss's left hand digging around in his left pants pocket), but the action in the bottom two frames more than makes up for the weirdness of the first one especially the exaggerated swaying motion of Maddy's hair in the bottom one!!
Holy hell, that is hot and horrifying in all sorts of ways. And quite a different progression as well, usually I would fantasize about something like this happening at the end after all the physical changes, especially with a fade to black/light fading as you alluded to of unconsciousness.
Yeah on the first panel the comic has vague definition between his arm and her shoulder and the action isn't really loopable, but the other two panels came out well so I wanted to do the whole page.
My primary tool is still WAN2GP by DeepBeepMeep, specifically using the Wan2.1 model. It seems to give the best results and is trainable on a 24GB card, so there are lots of loras available and I can make my own for style. I vibe coded a python script to stabilize the colors between frames and one to do rife crossfades between clips via a blender plugin. I might take another crack at the color stabilization, it's still a problem and I've got some ideas.
I've experimented a tiny bit with seedance 2.0, and in some ways it's very impressive, but it also has a problem where animation regresses to the mean animation style, which is a crummy flash cartoon with minimal movement - which defeats the purpose. Also generating a seedance video costs $1 where generating a video locally costs $0.02. Also there's agressive content filtering. Still might be usefull for some scenes.
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How long it takes is tricky to answer because there were different phases with different amounts of attention and effort required. First I cut the panels out and did some test runs trying to get a single animated sequence, but the results were pretty abstract so I decided to animate each frame individually. I drew keyframes for the flat chested versions, then a little bit of editing of the original panels to get clean plates, then I could use those as start and end keyframes. Then it was a matter of queuing up jobs to run over night and filtering them down to the good stuff. I generate a batch of clips, pick out the good ones, then queue up more depending on what's working and what isn't. I generated about 400 clips, sifted down to 95 good ones, then the final page uses 13. Probably 100+ gpu hours, which is a lot, but I made several mistakes and had to redo things.
Entry Level and Deep Breath both have some tight shots and overlapping panels that make it difficult to animate. I do want to get more into animated shorts, so for future projects I'm thinking about moving to more of a storyboard style where every panel is a clean 16:9 shot. I've got a little experimental 30 second short of the morale officer undressing where I drew keyframes specifically to animate with the AI, and it worked pretty well but stalled out a bit on some shots. It's got music and foley.
AI voice acting is not happening with current techniques. Sometimes I can get good results for a 10 second clip from LTX2, like maybe an instant loss or imagination teaser, but for longer stuff there's just too many variables that don't fit into a text prompt. Character consistency, speed, tone, emphasis, emotionality, pauses, there would have to be a dedicated timeline interface for these things and I haven't seen anything close to that. So we still need humans for now.
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Organization is an ongoing problem. When I started the site I had ~200 pics and now there are > 4000. Animations like this are currently in the AI section: https://satinminions.com/AI.html I could make an "Animated Comics" subsection under animation, and probably get rid of the "ai enhanced" section which is Dain/RIFE frame interpolation. There are a couple of non-ai comic pages that have animation as well, which could fill out a subsection nicely. Though some people are touchy AI being co-mingled with traditional frame by frame and I want to be as transparent as possible. At some point AI, if used correctly, is just a tool. But what do you think?
I imagine the sensation is really intense, not at all pleasant in the moment. You'd be writhing in agony as the testicles are pulled upwards, grinding and crunching as internals shift and morph as the testicles are lifted slowly inch by inch. The only thing numbing you and slightly getting your mind off of the pain is the forced ejaculation. The facial expressions are perfect.
I imagine the sensation is really intense, not at all pleasant in the moment. You'd be writhing in agony as the testicles are pulled upwards, grinding and crunching as internals shift and morph as the testicles are lifted slowly inch by inch. The only thing numbing you and slightly getting your mind off of the pain is the forced ejaculation. The facial expressions are perfect.
I'm actually impressed with how well the animator dealt with this. Yes, some weirdness a couple of times, which would probably be corrected with an extra panel or two to smooth the transition, but overall, I feel like this is one of the best results yet.
I mean, yeah, I could talk about all the things that are weird about this, but... who the fuck cares? Good, ethical use of these programs could do a LOT for the animation industry without harming the jobs of animators. Stuff still needs to be drawn and adjusted. Perhaps just with less tedium.
I think it's a good thing you're experimenting with this. Though, since I'm not part of the art community, I mostly say that because it seems to be a thing you're passionate about. I hope you find ways to use these tools to make things more fun for you.
This is another result from ToonCrafter, an AI frame interpolator, this time fed with panels from the opening scene of Lighter Chains Volume 5. There's some weird bits of course, but there's a lot of potential here for automating the "boring" parts of an animation where you just need some blocking and idle animations.
As a storyboarding aid, this can also show what amount of limited animation you can get away with - some of the shots work surprisingly well.
I've had some interesting results upscaling the frames from this in stable diffusion, but I want to see if doing some quick fixes to the animations or training a lora on the source panels can help things.
In the second panel, Alison looks terrified and Torrin looks so smug with their conversation lol. When will Alison learn that she always ends up liking it in the end!
Alison's eyes and facial expression in this animation defy understanding in the same way the Mona Lisa does. Is she blankly staring at her freshly grown tits just after being led off by a male, fresh post-transformation? Or is she just staring at the ground thinking about any normal daily task while her new, but adapted-to body now walks in it's natural gait? The world shall forever debate.
This must have taken a billion dog years to animate and color. Her movement, the complicated light shafts, and the way you can barely see her nipples through the dress are all amazing. I love this!
Methinks Allison doesn't need the big, heavy collar anymore -- she appears to be in a deep hypno-erotic state while watching her massive tits wobble around on her chest while she walks!!
I agree, layering and separating the background and foreground will definingly help! That way the computer isn't trying to figure out the difference between the two. Between that and some frames with the arm, I think you'd have just what you're looking for!